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Bear Went Over The Mountain box art

Bear Went Over The Mountain

Players

1-4

Time

10-20

Age

4+

Weight

1

Rating

7.04

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

The final luck score for Bear Went Over the Mountain is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

It's a lovely fall day, and Bear wants to go for a hike to see what she can see. Two to four players each build their own hikes full of animals, trees, hills, and valleys by laying out a landscape of cards. Bear knows what she likes, and the player with the most interesting hike wins! Bear Went Over the Mountain is a card-laying and set-collection game for preschoolers, ages 4 and up. Players choose goals, such as spotting the most bluebirds, squirrels, or skunks, then select and play cards into a landscape. Scoring relies on counting, as well as simple addition and subtraction. Although some reading skill is helpful, pictures and color icons are on every card for those still learning their ABCs. Designed as part of the 2017 Children's Game Print and Play Design Contest. 'Big kids' may opt to play with variant rules for a more difficult card-drafting multiplayer game, or attempt a solitaire version, too.

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Credits

Designers

1
Brian Garthwaite

Artists

1
Brian Garthwaite

Publishers

1
(Web published)

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