Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Beachhead is a squad-level Pacific theater wargame. Each hex is 25 yards, each counter represents 1 squad (~10 men), 1 heavy weapons team (~5 men), or 1 tank, bunker, emplacement or gun.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Read the full game description
Beachhead is a squad-level Pacific theater wargame. Each hex is 25 yards, each counter represents 1 squad (~10 men), 1 heavy weapons team (~5 men), or 1 tank, bunker, emplacement or gun. One turn represents 10 minutes of time. The game is divided into basic and optional rules. The basic rules cover the basics of movement and direct and indirect fire. The optional rules include rules for bombardments, close combat, smoke, Japanese reinforcements, and air strikes. Two scenarios are included: Banzai!!! A counter-attack after the American Marines have landed. The Opposed Landing A Marine landing on a heavily-defended beach. This game shares similar scale and mechanics to Commando Actions: A Game of Tactical Level Combat in World War II.