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Battles Of The Ancient World: Marathon And Granicus box art
2003 Ranked #17,704

Battles Of The Ancient World: Marathon And Granicus

A historical ancient-battle wargame where Greek and Persian commanders maneuver hoplites, infantry, and cavalry through Marathon and Granicus scenarios. Early Greek charges can exploit vulnerable cavalry before it regains mobility.

Wargames Ancient Wargame Hexagon Grid History: Greco-Persian Wars (5th century BC)

Players

1-2

Play time

Not listed

Age

12+

Complexity

2/5

Rating

6.21

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Marathon and Granicus uses the tried and tested Battles of the Ancient World system which now has clocked up an impressive 17 different battle scenarios spread over 3 boxed sets and 2 magazine game issues.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Marathon and Granicus uses the tried and tested Battles of the Ancient World system which now has clocked up an impressive 17 different battle scenarios spread over 3 boxed sets and 2 magazine game issues. The map is up to the usual high standard of S&T and ancient battles standard. The bay, rises, 2 streams as well as the Persian camp are clearly shown, although the Persian camp hexes sit pretty on the map but appear to have no effect on the game at all - no vps for the Greeks passing through or occupying the hexes at all. The functional counters show Persian footmen, cav and bowmen along with the Greek hoplites. Standard rules are used with specific scenario rules being the Greek charge in turn one which triples their movement, thus all hoplite units are able to crash into the Persian ranks on turn one, if the Greek player feels the urge - and it is advisable, as another rule states, that the disorganized Persian cavalry cannot move and would defend at half strength up until turn 4. Thus the Greek is encouraged to batter through some of the Persian foot and close with the cav before turn 4 if possible. All in all, a fine simulation given the scope of the system rules. The Persians' only good chance is to resist the Greek hoplites with foot until turn 4 and then try and turn any Greek flank possible, by moving their cavalry away and around the Greeks and charging them in clear terrain - if the Greeks allow themselves to be exploited this way, of course.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
90 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Larry Baggett Wayland Grace

Publishers

1
Decision Games (I)

Linked items

No published linked games yet.