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Battlegame Book 5: Fighting Ships box art

Battlegame Book 5: Fighting Ships

Players

2-4

Time

?-?

Age

7+

Weight

1.67

Rating

6.77

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

The game offers a high level of variability in each playthrough with a diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Battlegame Book 5: Fighting Ships has a strong replayability score of 7.91.

Luck profile

The final luck score for Battlegame Book 5: Fighting Ships is 6. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

This is Battlegame Book 5. The second half of the book contains 4 games, each with an A3 colour board, and monocolour pieces to cut out and assemble. The four games are: Viking Raids: find treasure on a hex grid of northern Europe. Silver Fleet: galleons between Spain and Cuba. Frigate: game simulating a naval battle. Battle for the "Med": WWII game about convoy missions in the Mediterranean.

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Credits

Designers

1
Andrew McNeil

Publishers

2
Unipart Verlag Usborne

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