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Battle For Galicia, 1914 box art
2006 Ranked #13,371

Battle For Galicia, 1914

World War I campaign wargame has Russian and Austro-Hungarian armies launch competing offensives toward key cities. Recovery, maneuver, and combat systems highlight how every formation matters across twelve turns.

Wargames Wargame World War I Hexagon Grid Dice Rolling

Players

2

Play time

Not listed

Age

?+

Complexity

2.17/5

Rating

7.59

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.5/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

(from Oregon ConSim Games website:) Battle for Galicia, 1914 (BfG) models the opening campaign of World War. One fought between Imperial Russia and Austria-Hungary on the plains of Galicia and southern Poland.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from Oregon ConSim Games website:) Battle for Galicia, 1914 (BfG) models the opening campaign of World War. One fought between Imperial Russia and Austria-Hungary on the plains of Galicia and southern Poland. Simulated are the concurrent offensives launched by the two belligerents; the Austro-Hungarian thrust northward direction Lublin and the Russian concentric attack aimed at Lemberg. BfG’s low complexity, easy to learn game system combines simple mechanics (although not simplistic) with a historically accurate map and order of battle; the synthesis of the maneuver, effectiveness recovery and combat resolution sub-systems highlight the important aspects of the campaign. The game system is not only fun and exciting to play but offers the gamer a true insight into this fascinating little-known campaign. Battle for Galicia, 1914 is a desk-top published game[...]. Game Scale: BfG covers the critical time period from August 23 to September 15 in 12 game-turns each representing two days of real time. The combat units represent division and brigade-sized infantry formations and corps and division-sized cavalry formations. The 11?×17? map depicts only the relevant terrain where the primary battles were fought at a scale of 12 kilometers per hex. During the campaign the Vistula River and the Carpathian Mountains proved to be effective geographic barriers. All available forces were pulled into the primary battlefield where, as gamers will learn, every formation was needed. Components: 1 11x17 inch map 1 8-page Rules Booklet 1 Player Aid Card 280 back-printed counters.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (3)

Play and group

Players
2
Best with
1–2
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Michael Resch

Artists

2
Knut Grünitz Michael Resch

Publishers

2
Compass Games Oregon ConSim Games

Linked items

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