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Battle For Galicia, 1914 box art

Battle For Galicia, 1914

Players

2

Time

?-?

Age

?+

Weight

2.17

Rating

7.59

Fit

Teach 2.6

Teaching signal

Replay 4.0

High replayability

Interaction 3.5

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation.

Replay value

Battle for Galicia, 1914 has a high replayability score due to its strong variability in gameboard setup, availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game is moderately easy to learn with a moderate depth of gameplay.

Luck profile

The final luck score for Battle for Galicia, 1914 is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

(from Oregon ConSim Games website:) Battle for Galicia, 1914 (BfG) models the opening campaign of World War. One fought between Imperial Russia and Austria-Hungary on the plains of Galicia and southern Poland. Simulated are the concurrent offensives launched by the two belligerents; the Austro-Hungarian thrust northward direction Lublin and the Russian concentric attack aimed at Lemberg. BfG’s low complexity, easy to learn game system combines simple mechanics (although not simplistic) with a historically accurate map and order of battle; the synthesis of the maneuver, effectiveness recovery and combat resolution sub-systems highlight the important aspects of the campaign. The game system is not only fun and exciting to play but offers the gamer a true insight into this fascinating little-known campaign. Battle for Galicia, 1914 is a desk-top published game[...]. Game Scale: BfG covers the critical time period from August 23 to September 15 in 12 game-turns each representing two days of real time. The combat units represent division and brigade-sized infantry formations and corps and division-sized cavalry formations. The 11?×17? map depicts only the relevant terrain where the primary battles were fought at a scale of 12 kilometers per hex. During the campaign the Vistula River and the Carpathian Mountains proved to be effective geographic barriers. All available forces were pulled into the primary battlefield where, as gamers will learn, every formation was needed. Components: 1 11x17 inch map 1 8-page Rules Booklet 1 Player Aid Card 280 back-printed counters.

Editions

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Credits

Designers

1
Michael Resch

Artists

2
Knut Grünitz Michael Resch

Publishers

2
Compass Games Oregon ConSim Games

Linked items

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