Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the publisher Ready the Cannon, Fix Bayonets, and Prepare to Charge! Civil War is now upon us, and you must take the field as the leader of the Union or the Confederate forces.
Core mechanisms
Key systems that shape the decisions players make.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Modular Board
Build the play area from interchangeable sections that vary between games.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
From the publisher Ready the Cannon, Fix Bayonets, and Prepare to Charge! Civil War is now upon us, and you must take the field as the leader of the Union or the Confederate forces. Command your generals and direct your infantry, cavalry, and artillery in 30 different scenarios that feature the terrain and troop deployment of each historical battle—from the First Bull Run and Wilson’s Creek to Prairie Grove and Gettysburg. History may have been written, but in Battle Cry, the outcome of each battle is up to you. With your strategy and tactics, you can turn the tide to carry Old Glory or Dixie to victory. Includes 30 Battle Scenarios! This is an expanded and updated version of Battle Cry.