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The Baton Races Of Yaz box art
1984 Ranked #21,367

The Baton Races Of Yaz

A team race game has players pass batons between terrain-specific creatures to break every bulge first. Passing carries no movement penalty, letting teams create long relays while opponents use Luggants to throttle rivals.

Strategy Games Fantasy Racing Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

8+

Complexity

1.75/5

Rating

5.50

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Published in issue #82 of Dragon Magazine, Feb 1984. Republished as part of a boxed set: The Best of Dragon Magazine Games in 1990 The Baton Races of Yaz is played by two teams of Skadingles, Flibdills, Tarnoses and Luggants.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Published in issue #82 of Dragon Magazine, Feb 1984. Republished as part of a boxed set: The Best of Dragon Magazine Games in 1990 The Baton Races of Yaz is played by two teams of Skadingles, Flibdills, Tarnoses and Luggants. The team that breaks all its bulges with its baton in the shortest time is the winner. Each side has 2 batons, 5 Skadingles, 5 Flibdills, 5 Tarnoses, 8 Luggants and 10 Bulges The game consists of a setting phase, when the bulges are placed on the map, and a movement phase. Skadingles are fast but can only move through mud (clear). Flibdills are slower but can move through mud and muck Tarnoses are slower again and can travel through all 3 kinds of terrain. Luggants are the slowest, can move through all 3 kinds of terrain, may not carry the baton, and can throttle opposing Yazzites. The interesting mechanic is that the baton may be passed from one Yazzite to another with no movement penalty - allowing long moves.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
60 min
Age
8+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
C. C. Stoll

Artists

1
Dennis Kauth

Publishers

1
Tactical Studies Rules (TSR)

Linked items

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