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The Baton Races Of Yaz box art
Rich game profile

The Baton Races Of Yaz

Published in issue #82 of Dragon Magazine, Feb 1984. Republished as part of a boxed set: The Best of Dragon Magazine Games in 1990 The Baton Races of Yaz is played by two teams of Skadingles, Flibdills, Tarnoses and Luggants. The team that breaks all its bulges with its baton in...

Players

2

Time

?-?

Age

8+

Weight

1.75

Rating

5.50

Should this hit the table?

Quick read before the metadata.

The Baton Races of Yaz has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Baton Races of Yaz has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

The Baton Races of Yaz has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and the moderate easiness to learn further enhance its replay value.

Luck profile

The Baton Races of Yaz has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Published in issue #82 of Dragon Magazine, Feb 1984. Republished as part of a boxed set: The Best of Dragon Magazine Games in 1990 The Baton Races of Yaz is played by two teams of Skadingles, Flibdills, Tarnoses and Luggants. The team that breaks all its bulges with its baton in the shortest time is the winner. Each side has 2 batons, 5 Skadingles, 5 Flibdills, 5 Tarnoses, 8 Luggants and 10 Bulges The game consists of a setting phase, when the bulges are placed on the map, and a movement phase. Skadingles are fast but can only move through mud (clear). Flibdills are slower but can move through mud and muck Tarnoses are slower again and can travel through all 3 kinds of terrain. Luggants are the slowest, can move through all 3 kinds of terrain, may not carry the baton, and can throttle opposing Yazzites. The interesting mechanic is that the baton may be passed from one Yazzite to another with no movement penalty - allowing long moves.

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Credits

People and publishers

Designers

1
C. C. Stoll

Artists

1
Dennis Kauth

Publishers

1
Tactical Studies Rules (TSR)

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