Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Published in issue #82 of Dragon Magazine, Feb 1984. Republished as part of a boxed set: The Best of Dragon Magazine Games in 1990 The Baton Races of Yaz is played by two teams of Skadingles, Flibdills, Tarnoses and Luggants.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Published in issue #82 of Dragon Magazine, Feb 1984. Republished as part of a boxed set: The Best of Dragon Magazine Games in 1990 The Baton Races of Yaz is played by two teams of Skadingles, Flibdills, Tarnoses and Luggants. The team that breaks all its bulges with its baton in the shortest time is the winner. Each side has 2 batons, 5 Skadingles, 5 Flibdills, 5 Tarnoses, 8 Luggants and 10 Bulges The game consists of a setting phase, when the bulges are placed on the map, and a movement phase. Skadingles are fast but can only move through mud (clear). Flibdills are slower but can move through mud and muck Tarnoses are slower again and can travel through all 3 kinds of terrain. Luggants are the slowest, can move through all 3 kinds of terrain, may not carry the baton, and can throttle opposing Yazzites. The interesting mechanic is that the baton may be passed from one Yazzite to another with no movement penalty - allowing long moves.