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Baron Voodoo box art
2019 Ranked #7,751

Baron Voodoo

A dice-capture strategy game has rival Loa move dice, change faces, and build scoring spirit-world combinations. Capturing special dice can grant broad powers, but color majorities decide the new death god.

Abstract Strategy Dice Action Queue Square Grid

Players

2-4

Play time

Not listed

Age

10+

Complexity

2.44/5

Rating

6.58

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Welcome in Baron Voodoo, a dice game in which you don't roll the dice! You're a Loa, a voodoo god who become the new god of death in place of Baron Samedi.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Welcome in Baron Voodoo, a dice game in which you don't roll the dice! You're a Loa, a voodoo god who become the new god of death in place of Baron Samedi. To take his place, you have to catch the more soul in one night, before the another Loa ! To catch a soul, the main mechanism seems easy: move one of your dice (of your color) to catch a dice. But after this action, you have a lot of optional possibilities who make the game more strategic: pay one skull to change the face of the die apply the power of the face of the dice pay 2 skulls to play a new turn Valid your combo of dice in putting them down on the spirit world of your player board to increase your score As a Loa, you have also special power. At the beginning or the end of your turn, you can apply it for free or pay one skull to apply the power of anther player! During the game, depending the quantity of "special white game" you will catch, you can also become the "Baron Samedi" and use all power for free. The game finishes when a player have 18, 15 or 12 points, depending the quantity of players. After that, all dice are getting down to the spirit world to look at the majorities on each colors and check who is the new Baron Samedi! —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45 min
Age
10+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Yann Dentil

Artists

1
Christine Alcouffe

Publishers

1
Yoka by Tsume

Linked items

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