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Barbarossa box art
Rich game profile

Barbarossa

Barbarossa is set in a fictional Second World War setting in which cute German military girls rush against Moscow to defeat the evil magician Stalin. The game uses the in-game deck-building mechanism from Dominion – that is, each player starts with a small deck of resource cards...

Players

2-5

Time

?-?

Age

18+

Weight

2.6

Rating

6.80

Should this hit the table?

Quick read before the metadata.

Barbarossa has a high level of direct confrontation and strategic depth in confrontation. Players must frequently react to and be aware of each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Barbarossa has a high level of direct confrontation and strategic depth in confrontation. Players must frequently react to and be aware of each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Barbarossa offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a solid replayability experience.

Luck profile

Barbarossa has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Barbarossa strikes a balance between luck and strategy.

Overview

What ABG knows about this game

Barbarossa is set in a fictional Second World War setting in which cute German military girls rush against Moscow to defeat the evil magician Stalin. The game uses the in-game deck-building mechanism from Dominion – that is, each player starts with a small deck of resource cards and during the course of the game one buys cards from an open card pool to build a deck of cards to play with. Goal of the game is to conquer Moscow. If Moscow falls the player with the most victory points wins. Victory points are acquired by conquering different cities and/or strategical positions during the game. Every time you attack a city, event cards from an event deck are drawn (e.g. General "Winter"). Barbarossa uses six different kinds of cards: Supply Cards: These provide points to buy other cards from the open card pool. Unit Cards: The use of these cards require "Operation Points" (Each turn you start with one Operation Point) and deliver the military strength to attack cities or strategic positions (or in other words gain victory point cards). Operation Cards: They give you a one time bonus in different forms. After use they are not just discarded but put out of play. Deploy Cards: They stay in the players play area and deliver bonuses in different forms every turn. Target Cards: The cities and strategic positions which deliver VPs, also if you conquered strategic positions it becomes easier to attack cities. Event Cards: If you attack the Target cards an event is drawn and stuff happens. Like all of Arclight's deck construction games, the illustrations are provided by famous Japanese fanzine artists. Integrates with El Alamein

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Editions

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Credits

People and publishers

Designers

1
Atsuo Yoshizawa

Artists

4
Yu Amano Yuki Hayabusa Rasenjin Hayami Takashi Hujisawa

Publishers

3
Arclight Games Kamikaze Games Play & Win

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