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Barbarossa box art
2010 Ranked #4,317

Barbarossa

This fictional World War Two strategy game has rival forces race toward Moscow. Its alternate-history conflict turns military movement into a fantastical contest for the capital.

Thematic Games Card Game Mature / Adult Deck, Bag, and Pool Building Open Drafting

Players

2-5

Play time

Not listed

Age

18+

Complexity

2.6/5

Rating

6.80

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Barbarossa is set in a fictional Second World War setting in which cute German military girls rush against Moscow to defeat the evil magician Stalin.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Barbarossa is set in a fictional Second World War setting in which cute German military girls rush against Moscow to defeat the evil magician Stalin. The game uses the in-game deck-building mechanism from Dominion – that is, each player starts with a small deck of resource cards and during the course of the game one buys cards from an open card pool to build a deck of cards to play with. Goal of the game is to conquer Moscow. If Moscow falls the player with the most victory points wins. Victory points are acquired by conquering different cities and/or strategical positions during the game. Every time you attack a city, event cards from an event deck are drawn (e.g. General "Winter"). Barbarossa uses six different kinds of cards: Supply Cards: These provide points to buy other cards from the open card pool. Unit Cards: The use of these cards require "Operation Points" (Each turn you start with one Operation Point) and deliver the military strength to attack cities or strategic positions (or in other words gain victory point cards). Operation Cards: They give you a one time bonus in different forms. After use they are not just discarded but put out of play. Deploy Cards: They stay in the players play area and deliver bonuses in different forms every turn. Target Cards: The cities and strategic positions which deliver VPs, also if you conquered strategic positions it becomes easier to attack cities. Event Cards: If you attack the Target cards an event is drawn and stuff happens. Like all of Arclight's deck construction games, the illustrations are provided by famous Japanese fanzine artists. Integrates with El Alamein

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
60 min
Age
18+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Atsuo Yoshizawa

Artists

4
Yu Amano Yuki Hayabusa Rasenjin Hayami Takashi Hujisawa

Publishers

3
Arclight Games Kamikaze Games Play & Win

Linked items

No published linked games yet.