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Baltic Gap: Summer 1944 box art

Baltic Gap: Summer 1944

Players

2

Time

?-?

Age

?+

Weight

4.17

Rating

7.95

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.5

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Baltic Gap: Summer 1944 has a moderate level of direct confrontation and strategic confrontation. Players frequently need to pay attention to each other's actions and react accordingly. However, there is limited emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Replay value

The game Baltic Gap: Summer 1944 has a high replayability score of 7.9, indicating a great degree of variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content. Players can continuously improve their strategy over time, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it still offers a good balance between ease of learning and depth of gameplay.

Luck profile

Baltic Gap: Summer 1944 has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Baltic Gap: Summer 1944 strikes a good balance between luck and strategy.

Overview

"Baltic Gap: Summer 1944", depicts the Soviet drive into Latvia, Estonia, and Lithuania during the summer of 1944. As the game begins, the defense of Vitebsk, a Byelorussian fortified city located just a few hexes beyond the southeast corner of the playing surface, has just collapsed. 1st Baltic Front is advancing westward through the shredded German line, and will soon threaten all of Army Group North with encirclement. Finally, after four months of fierce battle, the Red Army will win the great prize of this campaign, Riga, and pocket the enemy in the Courland region of Latvia. Baltic Gap allows players to explore this interesting campaign from a variety of historical and hypothetical vantage points. Long campaign games can be enjoyed by up to five players. Several short scenarios are also provided, and these work best with a single player per side. Baltic Gap is the 11th wargame in the award winning Operational Combat System (“OCS”). It stays true to the ground breaking earlier games in the system that allow players a deeper glimpse into why the skills and behaviors of the two sides were so very different. Here in 1944, we find a much more developed Russian army (much more advanced than the one shown in the 2007 CSR Award winning game Case Blue) facing a still potent German Wehrmacht. The Germans will need to fight their forces with great skill to avoid getting swamped by their tough adversary. Game Scale: Game Turn: 3 to 4 days Hex: 5 miles / 8.0 Km Units: Battalion to Army Game Inventory: Two 22 x 34" Full Color Game Maps Five countersheets (1,400 1/2" dual-side printed counters) One 48-page OCS Rulebook One 48-page Baltic Gap specific Rulebook Two 4-page OCS Charts and Tables Booklets 2 6-sided dice

Editions

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Credits

Designers

3
Dean Essig John Kisner Hans Mielants

Artists

2
Nicolás Eskubi Dean Essig

Publishers

1
Multi-Man Publishing

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