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Bad Company box art
2021 Ranked #1,266

Bad Company

Gang-building strategy game where criminals recruit members, upgrade their abilities, and complete profitable heists. Police pressure grows alongside the crew, forcing players to decide when to take a payoff and when to stay hidden.

Family Games Contracts Random Production Players: Games with Solitaire Rules Theme: Mystery / Crime

Players

1-6

Play time

Not listed

Age

8+

Complexity

1.92/5

Rating

7.33

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Build your own gang and customize it to suit your plans. Gather resources to complete heists and money to recruit new gang members.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Build your own gang and customize it to suit your plans. Gather resources to complete heists and money to recruit new gang members. And make sure you escape the police! A unique and fun game from the award-winning designers of Automania and Trails of Tucana. Bad Company supports up to 6 players with very little downtime. It also includes a solo mode where you try to outsmart the police. Each player has a player board with 11 gang members. You may upgrade them by placing overlapping cards onto them. This way, the visual appearances of your gang members change as they gain more abilities. Each round, the active player rolls four dice and divides them into two pairs (pay coins to reroll). Each pair of dice activates one gang member on the active player's board. All other players may use one of the pairs to activate a single gang member on their own boards. Activating a gangster provides resources needed to complete heists, money to upgrade your gang members, or advance your car through the city. You want to advance your car, because you need to stay ahead of the police in order to collect loot along the city route. You gain points by completing heists, upgrading your gang and by driving your car through the city. Some completed heists provide special abilities which you can build your strategy around. The game ends when a player completes their 6th heist, or when any car reaches the dock on the city track, and the player with the most points wins. —description from designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
1–6
Play time
30 min
Age
8+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

3
Kenneth Minde Kristian Amundsen Østby Eilif Svensson

Artists

1
Gjermund Bohne

Publishers

1
Aporta Games

Linked items

No published linked games yet.