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Bad Company box art
Rich game profile

Bad Company

Build your own gang and customize it to suit your plans. Gather resources to complete heists and money to recruit new gang members. And make sure you escape the police! A unique and fun game from the award-winning designers of Automania and Trails of Tucana. Bad Company supports...

Players

1-6

Time

?-?

Age

8+

Weight

1.92

Rating

7.33

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Bad Company has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh experience each time it is played and allows players to improve their strategies over time. The game's player interaction score is average, and it is moderately easy to learn, striking a balance between accessibility and depth.

Luck profile

The final luck score for Bad Company is 5.33, indicating a moderate influence of luck. The game has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The overall luck dependence is balanced, with a mix of luck and strategy influencing the game outcome. While luck does play a significant role, player strategy and decisions also have a considerable influence. Overall, Bad Company strikes a balance between luck and strategy, providing an engaging gameplay experience.

Overview

What ABG knows about this game

Build your own gang and customize it to suit your plans. Gather resources to complete heists and money to recruit new gang members. And make sure you escape the police! A unique and fun game from the award-winning designers of Automania and Trails of Tucana. Bad Company supports up to 6 players with very little downtime. It also includes a solo mode where you try to outsmart the police. Each player has a player board with 11 gang members. You may upgrade them by placing overlapping cards onto them. This way, the visual appearances of your gang members change as they gain more abilities. Each round, the active player rolls four dice and divides them into two pairs (pay coins to reroll). Each pair of dice activates one gang member on the active player's board. All other players may use one of the pairs to activate a single gang member on their own boards. Activating a gangster provides resources needed to complete heists, money to upgrade your gang members, or advance your car through the city. You want to advance your car, because you need to stay ahead of the police in order to collect loot along the city route. You gain points by completing heists, upgrading your gang and by driving your car through the city. Some completed heists provide special abilities which you can build your strategy around. The game ends when a player completes their 6th heist, or when any car reaches the dock on the city track, and the player with the most points wins. —description from designer

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