Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the publisher: Crash as crash can... The object of the game is to crash the cars of the other players as often and as hard as possible.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Action Queue
Place actions into an ordered queue that resolves now or on later turns.
Programmed Movement
Plan movement commands in advance before revealing and resolving them.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
From the publisher: Crash as crash can... The object of the game is to crash the cars of the other players as often and as hard as possible. First all players choose simultaneously direction, speed and a turn number. Then they move one after another. The player who crashes loses points and - sometimes - his orientation. 4th Place 1992 Hippodice Spieleautorenwettbewerb.