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Volt: Robot Battle Arena box art
Rich game profile

Volt: Robot Battle Arena

In 1994, the first national robot competition took place in San Francisco. Competitors from across the country brought their radio-controlled creations made out of spare parts. Several years later, the first televised robot combat competition was aired, which introduced the gener...

Players

2-4

Time

?-?

Age

13+

Weight

2.04

Rating

6.93

Should this hit the table?

Quick read before the metadata.

The final interaction score for Volt: Robot Battle Arena is 7.25 out of 10. This indicates a moderate level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The final interaction score for Volt: Robot Battle Arena is 7.25 out of 10. This indicates a moderate level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth and room for players to improve their tactics and strategies. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is relatively easy to learn, offering a good balance between accessibility and depth. Overall, Volt: Robot Battle Arena has a strong replayability score of 7.8.

Luck profile

The final luck score for Volt: Robot Battle Arena is 7, indicating a game that has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In 1994, the first national robot competition took place in San Francisco. Competitors from across the country brought their radio-controlled creations made out of spare parts. Several years later, the first televised robot combat competition was aired, which introduced the general public to the budding sport of robotic combat. Decades have passed since those early competitions. The robots have become more technologically advanced. The base of spectators and fans grew at an unprecedented rate. Large technology firms took notice and injected significant sponsorship capital into the sport. Prize pools for robot battles grew to dwarf those of other televised competitions. Professional robot operators gained celebrity status as their matches became the most watched sporting events in the world. The stakes are higher than ever. Do you have what it takes to step into the robot battle arena? VOLT: Robot Battle Arena is a tactical game of robotic combat. Be the first player to score five victory points. Players earn victory points by having their robot on the active control point at the end of the round or by destroying opposing robots. You must use your wits to out-think and out-maneuver your opponents to win! —description from box cover and rulebook

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Editions

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Edition Year Language Publisher / Region
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Credits

People and publishers

Designers

1
Emerson Matsuuchi

Artists

1
Emerson Matsuuchi

Publishers

1
Nazca Games

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