Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Using the basic system pioneered in Ave Caesar, this racing game casts the players as race car drivers.
Core mechanisms
Key systems that shape the decisions players make.
Modular Board
Build the play area from interchangeable sections that vary between games.
Race
Compete to reach a destination, threshold, or objective before opponents.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Track Movement
Advance pieces along a defined linear or branching track.
Read the full game description
Using the basic system pioneered in Ave Caesar, this racing game casts the players as race car drivers. Players use cards to move their cars forward a number of spaces, however the tracks often have 'choke' points where few cars can race side-by-side (not unlike Kramer's Detroit/Cleveland Grand Prix system). The track is constructed from three double-sided half-boards, which can be combined in a number of different ways for easier and harder tracks. For the advanced game, each player's movement cards can be divided different ways, depending on the strategy that he wishes to employ for the given track.