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Asalto Al Banco De Inglaterra box art
1982 Ranked #18,147

Asalto Al Banco De Inglaterra

An asymmetric robbery game has thief gangs collect tools, rob banks, and escape with money to their hideouts while police intervene. Captured thieves lose their haul, creating a chase between increasingly ambitious robberies and prevention.

Adventure Mafia Roll / Spin and Move

Players

2-6

Play time

Not listed

Age

8+

Complexity

1.8/5

Rating

6.28

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 3.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"Asalto al banco de Inglaterra" is the Spanish translation of “Assault to the Bank of England”. The board represents London.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Asalto al banco de Inglaterra" is the Spanish translation of “Assault to the Bank of England”. The board represents London. There are shops, a few banks (including the bank of England), streets, Scotland Yard (with a prison) and the hideouts of the bands of thieves. One player plays the police and the other players, a band of thieves each. The goal of the thieves is to rob banks. In order to access the bank the thieves need tools like a blowtorch or dynamite. These items must be collected in the shops. Both policemen and thieves may get help from different cards. With those cards the thieves can move their pawns to safe places, order a police to go back to the police station, etc... The policemen can use the cards to raid a location, shoot a thief, and conduct other actions. The are 4 small banks and a big one: "The Bank of England". The thieves not only have to steal the money from the safe, they also have to be able to escape and bring the money to their hideout. If the police catches them, the money returns to the bank. The players agree at the beginning of the game on the game length and number of banks they have to rob in order to win. Of course the player who plays the policemen has to stop the robberies.

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Category

2

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
120 min
Age
8+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

2
Factor Games Nike and Cooper Española, S.A.

Linked items

No published linked games yet.