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Strange New Worlds box art

Strange New Worlds

Players

2-6

Time

?-?

Age

?+

Weight

2.67

Rating

5.62

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The game Strange New Worlds has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in this game.

Replay value

Strange New Worlds has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the moderate easiness to learn allows players to grasp the game mechanics and dive into the strategic depth. Overall, Strange New Worlds offers a fresh and engaging experience with high replayability potential.

Luck profile

Strange New Worlds has a moderate level of luck. While random elements have minimal impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Strange New Worlds gives players interstellar space ships placed in an unknown portion of the universe where they must explore, conquer, exploit new galaxies and colonize enough new planets to show a profit. Each planet has unique characteristics requiring the expertise of different members of a player's crew. Components: 182 counters, 24 red back cards PLUS 3 blank red back cards, 54 blue back cards, board and rules.

Media

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Editions

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Files

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Credits

Designers

1
(Uncredited)

Artists

1
John Hagen

Publishers

2
Gametime Games Heritage Models, Inc.

Linked items

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