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Ars Alchimia box art
2014 Ranked #5,627

Ars Alchimia

A worker-placement game has alchemy overseers gather resources, take orders, and transmute goods efficiently. Crowded actions become less effective, so committing extra workers can cost more than it gains.

Fantasy Set Collection Worker Placement Theme: Anime / Manga

Players

2-4

Play time

Not listed

Age

10+

Complexity

2.31/5

Rating

6.75

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Alchimia — a land where the works of a single grand alchemist has caused alchemy to develop more quickly than other technology. The everyday lives of the people rely on the alchemy factories that this first pioneer built.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Alchimia — a land where the works of a single grand alchemist has caused alchemy to develop more quickly than other technology. The everyday lives of the people rely on the alchemy factories that this first pioneer built. In Ars Alchimia, you work at one of these factories. As an overseer belonging to the Academy, you take orders from the people, gather resources, and transmute them — but you need to be more efficient than your competition. The game lasts four rounds, with each round representing a year. Each round, players take turns placing one or more of their workers on one action they want to do: gather resources, take up an order, employ an assistant, or transmute at the alchemy forges. The trick is that the more workers on one spot, the less effective an action becomes; if you want to place workers on a spot where there are already some, you'll have to exceed the number of workers already there.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
100 min
Age
10+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Kuro

Artists

4
Boukun Aderi Fujioka (???????) Scott Hartman Iro

Publishers

4
O Capturador Japon Brand Manifest Destiny Tasty Minstrel Games

Linked items

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