Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The Battle of Arnhem in super detail, with a building by building map with big hexes (you can put a bunch of counters in each one).
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Read the full game description
The Battle of Arnhem in super detail, with a building by building map with big hexes (you can put a bunch of counters in each one). 10 mostly small scenarios Two sheets of die cut counters with new art - big 3/4" AFV counters including lots of unusual German AFVs Giant-hex two sheet map depicting downtown Arnhem in September 1944 Super-sized deluxe AFV cards for all AFV types Sturdy box Two ten-sided dice Four Play Aid cards The tank counters are 3/4" across - the largest AFV counter of any tactical-level system on the market. The personnel counters are 5/8" each. Mostly a two or four-player game - it seems to play very quickly. There is a Basic Game included that explains all of the rules in a simple format. It takes about a half hour to get comfortable with tanks, infantry and terrain and start really playing. Very solid and extremely nice production values.