ABG All Board Games
Army Of Darkness box art

Army Of Darkness

Players

1-8

Time

?-?

Age

12+

Weight

1.44

Rating

5.64

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Army of Darkness has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

Army of Darkness has a high replayability score due to its strong variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content and gameplay elements. Players can improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Army of Darkness is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Army of Darkness recreates the battle for Arthur's Castle at the end of the film, as the Deadites swarm over the walls in their attempt to capture the Book of the Dead. The players take the roles of some of the important characters from the film (Ash, Henry, etc.) and try to defeat Evil Ash and his horde of Deadites. The game can be played cooperatively where the evil forces are controlled by predetermined objectives, or instead one of the players can control all of the evil forces. Game play consists of players searching the castle for allies and equipment they can use to fight the Deadites (flaming arrows, explosives, etc.) and the actual combating of the evil army. Players win if they defeat the four evil champions. Evil wins if Evil Ash gets the Book of the Dead out of the castle or if the Deadite army kills all of the players.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

2
David McKenzie Barry Nakazono

Publishers

1
Leading Edge Games

Linked items

No linked items imported yet.