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All Things Zombie: Better Dead Than Zed! box art

All Things Zombie: Better Dead Than Zed!

Players

1-8

Time

?-?

Age

12+

Weight

2.64

Rating

7.48

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth. Players need to frequently pay attention to each other's actions. However, there is less emphasis on cooperation.

Replay value

All Things Zombie: Better Dead Than Zed! has a high replayability score due to its strong variability in gameboard, expansions available, and strategic depth. The game offers different experiences each time it is played, with multiple paths to victory and random elements. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and allows players to improve their strategies over time. It adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, All Things Zombie: Better Dead Than Zed! provides a fresh and engaging experience, making it highly replayable.

Luck profile

The final luck score for All Things Zombie: Better Dead Than Zed! is 6. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Worthy successor to Two Hour Wargames' Origin Award winner: All Things Zombie. Now revamped, expanded, and improved. Better Dead Than Zed sweeps you up and sticks you right in the middle of a catastrophic zombie outbreak. Who you are when the outbreak occurs is just as important as where you are. Because unlike other zombie games, where the zombies have been around for awhile, you won't be able to tell the humans from the zombies until maybe it's too late. Because it's all happening to you just like it would on Day One. Confusion, chaos, and lack of information are just some of the challenges you'll face when the world starts to crumble. Will you have what it takes to survive the first 30 days? Then what? All Things Zombie takes you to where no other zombie game has before. Yes, it starts on the first day of the outbreak, but then let's you continue your life building your very own future. It's a game where every detail has been covered, as you first escape the soulless creatures that threaten you, then hunt them down and take back what's yours. On the way there you'll find out that maybe your most dangerous enemies aren't the zombies, but maybe your neighbors or sometimes your friends. All Things Zombie can be played solo, cooperatively with everyone on the same side, or competitively with everyone against one another. All Things Zombie can be played as a one up game or part of an ongoing campaign. But it doesn't matter which way you play it, as the goal of All Things Zombie is to rebuild the world, as you knew it; except maybe this time with you in charge.

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Credits

Designers

1
Ed Teixeira

Artists

1
Paul Kime

Publishers

1
Two Hour Wargames (THW Game Design)