Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
The grey fins of the shark pack draw closer and closer, walruses prepare to attack, and the dark shapes of mighty orcas lurk around them all. Everyone is hungry and looking for tasty prey: The time is right for an Aqua Brunch! You will choose how lavish the banquet will be, but b...
Players
3-7
Time
?-?
Age
8+
Weight
1
Rating
5.89
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
Aqua Brunch has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value. The game offers fresh experiences with each playthrough and allows players to discover new tactics and strategies over time.
Aqua Brunch has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Aqua Brunch offers a good balance between luck and player agency.
Overview
The grey fins of the shark pack draw closer and closer, walruses prepare to attack, and the dark shapes of mighty orcas lurk around them all. Everyone is hungry and looking for tasty prey: The time is right for an Aqua Brunch! You will choose how lavish the banquet will be, but beware of the jellyfish because they might give you indigestion! In this card game, you must collect turn by turn the best combinations of predators and food. Each turn, players receive three cards — two face-up and one face-down — then they pass one card to their left-hand player until someone calls "Brunch". If you want to continue passing, you have to draw an aqua card (which usually grants penalties in the scoring phase). When all of the aqua cards are gone or everyone has agreed to "brunch", players start the scoring phase. Everyone then plays one of their score (food) cards; whoever played the strongest combination chooses one of the just played score (food) cards, then the next player chooses, etc. After six rounds, the game ends.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.