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Apogee box art
2021 Ranked #11,845

Apogee

Management card game has competing spaceflight companies recruit engineers, develop technologies, and build rockets for launch. Funds and time are limited, while rivals race to reach the threshold first.

Aviation / Flight Industry / Manufacturing Action Drafting Income

Players

1-5

Play time

45-60 min

Age

10+

Complexity

3.33/5

Rating

6.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The space conquest no longer serves the sole political motivation. For several decades, a private spaceflight industry has emerged, operating independently of governments.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The space conquest no longer serves the sole political motivation. For several decades, a private spaceflight industry has emerged, operating independently of governments. Develop spaceflight faster, cheaper, meet commercial challenges, this new movement is the New Space. And it’s in the shoes of a CEO that you’re going to develop your own rocket, and maybe win this new age of space entrepreneurship. Several tasks will await you, recruit Engineers, develop Technologies, and build your rocket in the hope to launch this mass of several tons over 100km from the ground, beyond the Earth's atmosphere. Conquering the sky will require time, careful management by your engineers and the funds invested in this project. You will also have to keep an eye on your opponents, who will do everything to achieve this feat before you. Apogee is a management card game, with an emphasis on fluidity and interaction between players. All participants are always in action and focused on the game's progress. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–5
Play time
45–60 min
Age
10+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Sergio Matsumoto

Artists

1
Manon "Stripes" Potier

Publishers

1
DTDA Games

Linked items

No published linked games yet.