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Apba American Saddle Racing box art

Apba American Saddle Racing

Players

1-20

Time

?-?

Age

?+

Weight

1

Rating

6.94

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.2

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with frequent interaction, but low emphasis on cooperation.

Replay value

APBA American Saddle Racing has a high degree of variability in its gameboard, with multiple paths to victory and random elements. The game also offers expansions that add new content and gameplay elements. It provides deep strategic possibilities and allows players to improve their strategy over time. The game scales well with different numbers of players and has a moderate learning curve. Overall, it offers a good level of replayability with a score of 7.9.

Luck profile

The final luck score for APBA American Saddle Racing is 4.67, indicating a moderate influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, but players have substantial ability to mitigate randomness through strategic decisions and planning. While luck plays a significant role, there is also room for players to influence the outcome through their strategic choices.

Overview

Scarce and popular Saddle Racing simulation. The first "season" is 1969 -- published late 1970. The company made new seasons of horses through the 1987 season (last published 1989). There is also one card from the 1968 season (Stage Door Johnny) that the company made and sent to faithful subscribers in the later 1970s. APBA allows replay of famous races and construction of fantasy match-ups as well. Like its APBA brethren, statistics for each horse are represented on cards, sometimes several for each horse (for different racing years). The horses are historical and accurate in detail, though not in results. If you play enough the horses begin to develop their own personalities and you stop worrying that Shecky Greene can beat Secretariat-- after a while you understand the cards and the way they are printed. User modification makes this a better game-- limit the amount of lengths a horse can "save"-- give certain horses one mulligan per race, add real significance to jockey rating-- but be that as it may, this game is a geek fest-- results and stats can be retained for literally years.

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Editions

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Credits

Designers

1
(Uncredited)

Publishers

1
APBA International

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