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Among Thieves box art

Among Thieves

Players

3-8

Time

30-45

Age

14+

Weight

1.25

Rating

6.01

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Among Thieves has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to pay attention to and react to each other's actions. While there is some level of cooperation required, it is not the main focus of the game. Overall, Among Thieves has a strong interaction score.

Replay value

Among Thieves has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is solid. It scales well with different numbers of players without compromising its appeal or balance. While the game is not the easiest to learn, it offers enough depth to keep players engaged. Overall, Among Thieves has a strong replayability score of 7.7.

Luck profile

Among Thieves has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Among Thieves is a game of deception and greed. You will work together to extort information from higher level employees of the largest corporations in the world. However, no one can be trusted. Win by having the most money, but be careful – the player with the least honor is eliminated. Each round one player is the Heistmaster. They will choose who to take on the heist with them. All of the players can offer whatever they want to go on the heist. The Heistmaster can accept whatever deal they want, but no promises are binding. Once the team has been chosen, the players will simultaneously choose whether to be honorable or dishonorable. If every player chooses honorable, you will flip over one card for each player. Each player on the heist will gain ISK equal to the total shown. If one or more players chose dishonorable, you will flip one card for each honorable player, but only the dishonorable player(s) will gain ISK. They will gain ISK equal to twice the total shown. Finally, if anyone chose dishonorable, all the dishonorable players will lose 1 honor and all the honorable players will gain 1 honor. Will you share the ill-gotten gains of your exploits or will you backstab your partners in crime and keep the money for yourself? —description from the publisher

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