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Amis Cube box art

Amis Cube

Players

1-4

Time

20-40

Age

7+

Weight

2

Rating

6.26

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Amis Cube has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Amis Cube offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game offers deep strategic possibilities and room for improvement over time. The player interaction score is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is relatively easy to learn, offering a good balance between ease of learning and depth. Overall, Amis Cube has a strong replayability score of 8.12.

Luck profile

Amis Cube has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

To win Amis Cube, build your cube faster than anyone else! Amis Cube is a 3D block puzzle with more than 300,000 combinations. To set up for a round, reveal a mission card, then assemble the unique Amis pieces into the blocks indicated by the mission parameters, e.g, create three blocks each of three pieces, two blocks of four pieces, and two blocks of five pieces. You then assemble these blocks into a 3x3x3 cube, adjusting them as needed (while staying within mission parameters) to ensure that you can create a cube. Once you do this, you disassemble the cube into the blocks that you've created. Players then reveal a draft card to indicate which size block they should pass; each player individually chooses one of their blocks, then they pass them simultaneously in the direction indicated, after which they each race to build a 3x3x3 cube first, now with one of the opponent's blocks in place of their own. Players score points depending on their order of finish each round, and if you have the best score after four rounds, you win!

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Credits

Designers

1
Min-Ho Seok

Artists

1
Jung Hae Ryoug

Publishers

1
Deinko Games

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