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Ambush! box art
1983 Ranked #1,393

Ambush!

The map looks empty because the enemy is still hidden. Lead one persistent squad into eight missions where every hex can open a new paragraph of danger.

Wargames World War II Action Points Grid Movement Hexagon Grid

Players

1

Play time

180-240 min

Age

12+

Complexity

3.25/5

Rating

7.53

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.7/5

Harder to teach

Replay value 4.7/5

High replayability

Interaction 3.5/5

Highly interactive

Player scaling 1.0/5

Player-count sensitive

Strategic depth 4.4/5

Deep strategy

Player control 4.0/5

More strategic control

Setup time About 30 min
Teach time About 35 min
Table footprint Large
Recommended edition Ambush! – Victory Games English edition (1983)
See all 24 specifications

How it plays

How does it play?

Command an American squad through programmed World War II missions where paragraph lookups and event checks operate a hidden German enemy.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Ambush! is a solitaire tactical wargame that places one player in command of an American infantry squad in World War II France. Before a mission, the player selects soldiers, assigns weapons, and records individual command, initiative, perception, movement, and combat abilities. The squad then advances across a hex map with no visible opponent. Entering hexes and taking actions triggers numbered events; the mission and paragraph books reveal sightings, fire, movement, civilians, surprises, and German responses only when the squad encounters them. Once combat begins, sequenced action rounds govern movement, fire, wounds, morale, and command decisions. Each soldier is a persistent individual rather than an interchangeable counter, so casualties and successful missions shape the continuing campaign. Eight included missions vary objectives, terrain, scripted possibilities, and enemy behavior while still leaving the player meaningful tactical freedom. Ambush! pioneered a programmed-paragraph system that creates hidden information without an opposing player, turning every road, building, and quiet field into a decision about formation, reconnaissance, and risk.

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Videos (1)

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Photos (4)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
Ambush! – Victory Games English edition (1983) 1983 English Victory Games (I) / US

Game and edition data

All specifications (24)

Play and group

Players
1
Play time
180–240 min
Age
12+
Complexity
3.3/5
App
None app Source
Player elimination
No Source
Downtime
Low Source

Practicalities

Setup time
About 30 min Source
Teach time
About 35 min Source
Teardown time
About 20 min Source
Table footprint
Large Source

Campaign and continuity

Resettable
Fully Resettable Source
Save system
Use the squad record and campaign sheets, then photograph the map, event state, equipment, wounds, and current action round to pause a mission. Source
Consumable components
Original record sheets can be photocopied or replaced with reusable copies; no component must be permanently consumed. Source

Edition and product

Optional extras
Strictly solitaire. Eight programmed missions use paragraph books and event checks to operate the hidden German opposition. Source
Recommended edition
Ambush! – Victory Games English edition (1983) Source
Language
English
Region
US
Availability
Observed
Current edition
No Source
Box weight
1360 g Source
Box dimensions
21.6 × 29.2 × 6.4 cm Source
Consumable components
Record Sheets Are Designed For Written Campaign Tracking; Photocopies Preserve Originals. Source
Compatibility
Victory Games English First Edition, Product Vic30001. Expansion Missions Require Their Own Components And The Base Ambush System. Source
Credits and catalog connections

Credits

Designers

2
John H. Butterfield Eric Lee Smith

Artists

3
John H. Butterfield Ted Koller James Talbot

Publishers

1
Victory Games (I)