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Altar Of Freedom: Grand Tactical Battles In The American Civil War box art

Altar Of Freedom: Grand Tactical Battles In The American Civil War

Players

2

Time

?-?

Age

14+

Weight

2.75

Rating

8.36

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not require much cooperation.

Replay value

Altar of Freedom: Grand Tactical Battles in the American Civil War has a high replayability score due to its strong variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Altar of Freedom: Grand Tactical Battles in the American Civil War is 7, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have substantial ability to mitigate randomness through strategic decisions and planning. While luck plays a role, the game outcome is primarily determined by player strategy and decisions.

Overview

"Altar of Freedom: Grand Tactical Battles in the American Civil War" is a set of miniatures wargame rules for fighting the largest battles of the American Civil War in 6mm scale. This system is designed for real historical scenarios like Antietam or Chickamauga, not for points-driven tournament matches. Your role as a player will be to step into the boots of a corps or army general. Operating at the highest levels of command, you will not bother yourself with micromanaging regiments or interfering in the affairs of your colonels. Your challenge will be coordinating your divisions to be in the right place at the right time and wrestling with the out-sized personalities of your corps commanders. The rest, as Robert E. Lee might say, is in God's hands. Grand Tactical: The rules are designed for 6mm/10mm miniatures, with an available conversion to 15mm. One turn is approximately one hour, 1" = 150+ yards, and 1 base = 1 brigade. Basing is flexible, so long as both armies are based in the same manner. Altar of Freedom is a turn-based game, although the duration of each turn is determined by a variable Turn Clock. At the start of each turn, players secretly bid Priority Points for the opportunity to maneuver their divisions before the enemy. After the secret bidding, players reveal their highest bids and begin maneuvering divisions in order of priority. After each new bid is reached, players roll to remove time from the Turn Clock. The Turn Clock is the strategic center-piece of the game, since players vie for control of the clock throughout the battle. He who controls the clock can manipulate the speed of the countdown. When the clock does expire, the turn ends immediately and players complete some minor adjustments before proceeding to the next turn. Because all games are based on historical scenarios, every battle has a defined end with victory conditions for each commander.

Editions

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Credits

Designers

1
Greg Wagman

Publishers

1
Iron Ivan Games

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