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Air Bridge To Victory: Operation Market-garden, 1944 box art
1990 Ranked #11,020

Air Bridge To Victory: Operation Market-garden, 1944

This operational wargame has commanders fight the Market Garden campaign through bridge attacks and relief efforts. Integrated combat, bridge repair, and initiative swings make each advance and counterattack difficult to time.

Wargames Wargame World War II Hexagon Grid Dice Rolling

Players

2-4

Play time

Not listed

Age

12+

Complexity

3.36/5

Rating

6.31

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Air Bridge to Victory covers all of Operation Market-Garden at a scale of 1/2 day per turn, 1 mile per hex and units at battalion level.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Air Bridge to Victory covers all of Operation Market-Garden at a scale of 1/2 day per turn, 1 mile per hex and units at battalion level. Game Features Innovative combat resolution, integrating maneuver combat, close assault, artillery bombardment, assault engineers, and air support into one easy-to-use system Bridge-blowing and repair Initiative rules reflecting the ebb and flow of the battle Easy to play introductory scenario Tournament scenario highlighting the Battle for Arnhem Grand campaign game on the breakout of the British XXX Corps to relieve the 1st Airborne Automatic Victory conditions which make each game different from the last Contents: 300 die-cut Counters 1 22"x34" Mapsheet 1 22"x17" Mapsheet 16 page Rule/scenario book 1 Player aid card (the box states 4 but this is a misprint - the charts & tables are on the map sheets) 1 ten sided die Time Scale: 1/2 day per game turn Map Scale: 1 mile per hex Unite Scale: Battalion Players: One-to-Four Playing Time: 5-20 minutes for introductory scenario 2-3 hours for tournament scenario 4-10 hours for campaign game Complexity: Medium Solitaire Suitability: Medium

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Editions

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Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1–3
Play time
240 min
Age
12+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

1
Gene Billingsley

Artists

3
Rodger B. MacGowan Brent Mercer Terry R. Shrum

Publishers

1
GMT Games

Linked items

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