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After Us box art
2023 Ranked #2,872

After Us

Deck-building resource game where evolving ape tribes master human artifacts and pursue collective intelligence after humanity's fall. Cards combine through an interlocking system, so every acquisition must create the right chain of resources and knowledge.

Animals Card Game Deck, Bag, and Pool Building Melding and Splaying

Players

1-6

Play time

40-60 min

Age

12+

Complexity

2.11/5

Rating

6.81

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

2083. Humankind died out decades ago, leaving behind mere vestiges of its time on Earth.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

2083. Humankind died out decades ago, leaving behind mere vestiges of its time on Earth. As time went by, nature reclaimed land all over. In this resurgent world, apes have kept evolving. They've been gathering in tribes, growing, mastering human items, and advancing in their quest for knowledge. As the leader of such a tribe, you need to guide it towards collective intelligence. After Us is a deck-building and resource management game featuring an original and intuitive combo system in which players are each leading a tribe of apes. Starting only with tamarins, they combine their cards each turn to collect resources and gather victory points, attracting new apes into their tribe along the way: powerful gorillas, resourceful orangutans, versatile chimpanzees, and wise mandrills. The first player to obtain 80 points prevails in the race to collective intelligence — and wins the game. — description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
1–4
Play time
40–60 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Florian Sirieix

Artists

1
Vincent Dutrait

Publishers

1
Catch Up Games

Linked items

No published linked games yet.