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Affinity box art
2018 Ranked #13,502

Affinity

Cooperative communication game has players create sentences to convey hidden emotions and collectively identify the intended feeling. Correct interpretations advance harmony while mistakes advance discord, making expression and discussion equally important.

Party Game Word Game Simultaneous Action Selection Voting

Players

3-8

Play time

Not listed

Age

8+

Complexity

?/5

Rating

6.60

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Everyone can understand emotions, but can you decipher each other's emotions? Is your group harmonious...or perhaps discordant?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Everyone can understand emotions, but can you decipher each other's emotions? Is your group harmonious...or perhaps discordant? Find out in this game full of emotions... In Affinity, all players get an emotion card, with one of the four "emotion spirits": Fun, Sad, Beautiful or Creepy. Each player also draws nine sentence cards: three starts, three middles, and three endings. With three cards, one of each type, they create a sentence trying to convey, as best they can, the emotion they received, then they give the sentence to the player on their left. The sentences are then read, and everyone other than the person who created each particular sentence can then discuss them, attempting to guess what the intended emotion was. If they guess the right emotion, move the complicity token forward; if not, move the Discord token forward. The game continues until Harmony or Discord reaches the end of the track.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
3–8
Best with
3
Play time
20 min
Age
8+
Credits and catalog connections

Credits

Designers

4
Davy Bernard Roméo Hennion Clément Leclercq Jean Philippe Sahut

Artists

1
Emma Ferraro

Publishers

1
Game Flow

Linked items

No published linked games yet.