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Adventure Tours box art
2014 Ranked #10,589

Adventure Tours

A travel-planning game has players organize tours, visit destinations, and pursue the most successful itinerary. Limited opportunities and competing routes make efficient scheduling and choosing the right attractions central to victory.

Card Game Take That Variable Player Powers

Players

3-6

Play time

30-45 min

Age

10+

Complexity

1.73/5

Rating

6.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

As an expedition leader in Adventure Tours, you want to take explorers on journeys that will show them great things and (more importantly) earn you lots of money, but if you don't have the right equipment, you won't be able to take anyone anywhere.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

As an expedition leader in Adventure Tours, you want to take explorers on journeys that will show them great things and (more importantly) earn you lots of money, but if you don't have the right equipment, you won't be able to take anyone anywhere. The game lasts three rounds, and in each round players start with six cards in hand. On a turn, either you play a card to the right of your player board as an expedition supporter — thereby increasing your technology, provision or clothing resources — then draw a card to end your turn, or you play a card above your player board to represent the explorer who has hired you to take him on a trip. To be hired by that explorer, though, your expedition must meet the demands of that explorer card in the category shown, such as having a technology level of at least five. When you place an explorer, you carry out the special power shown on that card, such as giving other players additional cards, taking an extra turn, or stealing equipment or explorers from others. Once a player has laid his final card, the round ends immediately. Players earn money equal to the value of the explorers lying above their boards, then lose two coins for each card still in hand. The player with the most money after three rounds wins. In the expert game, each player board has different starting values for the technology, provision and clothing resources as well as a special unique ability that a player can use once during a turn.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
2–6
Play time
30–45 min
Age
10+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Seiji Kanai

Artists

2
Irene Bressel Anne Pätzke

Publishers

1
Schmidt Spiele

Linked items

No published linked games yet.