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Across The Bug River: Volodymyr-volynskyi 1941 box art

Across The Bug River: Volodymyr-volynskyi 1941

Players

2

Time

240-900

Age

14+

Weight

3.09

Rating

8.44

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Replay value

Across the Bug River: Volodymyr-Volynskyi 1941 has a high replayability score due to its high variability gameboard, the availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game adapts well to different player counts. While it may take some time to learn, it offers a good balance between easiness and depth.

Luck profile

The final luck score for Across the Bug River: Volodymyr-Volynskyi 1941 is 5.67. This indicates that the game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is influenced by both luck and player strategy, making it a moderately luck-dependent game.

Overview

Across the Bug River: Volodymyr-Volynskyi 1941 is an operational level simulation about the fighting during the first days of Operation Barbarossa in the Volodymyr-Volynskyi region. The goal for the German player is to break through the Soviet defence lines and open the main road to the East. Components of the game: One rulebook One map sheet 395 large counters of which 181 are combat units Four player aid charts Full color setup charts Full color reinforcements charts Two ten-sided dice (from publisher's website) It uses the same core system as VUCA's earlier "Crossing the Line".

Editions

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Credits

Designers

1
Krzysztof Biernacki

Artists

1
Patrick Gebhardt

Publishers

1
VUCA Simulations

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