ABG All Board Games
90 Grad box art

90 Grad

Players

2

Time

?-?

Age

10+

Weight

2.86

Rating

6.81

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

The game 90 grad has a high replayability score due to its high variability gameboard, strategic depth, scalability, and moderate easiness to learn. The presence of expansions also adds to the replay value.

Luck profile

The final luck score for 90 grad is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Your goal in 90 Grad is to either push the opponent's "queen" marble from the board or to move your queen to the central square. Each player starts with seven marbles: one queen, with the queens being placed in opposite corners of the board, and six regular marbles, with these marbles flanking the queen three on each side. On a turn, a player moves one marble in an orthogonal direction, and the marble moves as many spaces as the number of marbles in the row perpendicular to the direction being moved. Players alternate moves until one of the winning conditions is achieved.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Gunnar Kuhlencord

Publishers

3
Clemens Gerhards Giseh Verlag Holzinsel

Linked items

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