Table feel
3000 Scoundrels has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
"The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines. Now that the Traveler has vanished, a storm is coming. Who will control the destiny of the American Frontier...
Players
2-4
Time
60-90
Age
12+
Weight
2.14
Rating
6.55
Should this hit the table?
3000 Scoundrels has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
3000 Scoundrels has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
The game offers a high level of variability, strategic depth, and scalability, making it highly replayable. The expansions available add to the replay value, and while the game may take some time to learn, it offers a rewarding experience for those willing to invest the effort.
3000 Scoundrels has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
"The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines. Now that the Traveler has vanished, a storm is coming. Who will control the destiny of the American Frontier?" In 3000 Scoundrels, players assume the roles of rival leaders attempting to steal precious technology left behind by the Traveler. By overlaying clear cards, you create unique scoundrels and use them to outsmart your foes. In short, hire scoundrels to build powerful combos, steal technology, and outsmart your foes. Each turn, you play a poker card from your hand face down in front of your player board, then use all abilities matching your claimed number. You don't need to tell the truth when claiming a number, but if an opponent catches you bluffing, it will damage your reputation and decrease your odds of winning the game. Each leader has a unique perspective and motivation in the conflict of Graystone Gulch. Are you driven by money, fame, or the deep-seated desire to improve the world? Advanced rules add unique strategies to each leader that reflect their unique strengths and cunning tricks. —description from the publisher
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Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
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Commerce mapping
3000 scoundrels
Retailer · Unknown · USD 39.70
3000 scoundrels
Retailer · Unknown · USD 40.00
3000 scoundrels
Retailer · Unknown · USD 49.99
3000 scoundrels
Retailer · Unknown · USD 39.99
3000 scoundrels
Retailer · Unknown · USD 48.89
3000 scoundrels
Retailer · Unknown · USD 39.96
3000 scoundrels
Retailer · Unknown · USD 39.99
3000 scoundrels
Retailer · Unknown · USD 34.58
Credits
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