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3000 Scoundrels box art
2022 Ranked #5,223

3000 Scoundrels

This bluffing strategy game has players hire scoundrels, steal technology, and build powerful combinations. Claimed poker values can be false, but being caught bluffing damages reputation and weakens the path to victory.

Family Games American West Bluffing Deduction Hidden Victory Points

Players

2-4

Play time

60-90 min

Age

12+

Complexity

2.14/5

Rating

6.55

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines. Now that the Traveler has vanished, a storm is coming. Who will control the destiny of the American Frontier?" In 3000 Scoundrels, players assume the roles of rival leaders attempting to steal precious technology left behind by the Traveler. By overlaying clear cards, you create unique scoundrels and use them to outsmart your foes. In short, hire scoundrels to build powerful combos, steal technology, and outsmart your foes. Each turn, you play a poker card from your hand face down in front of your player board, then use all abilities matching your claimed number. You don't need to tell the truth when claiming a number, but if an opponent catches you bluffing, it will damage your reputation and decrease your odds of winning the game. Each leader has a unique perspective and motivation in the conflict of Graystone Gulch. Are you driven by money, fame, or the deep-seated desire to improve the world? Advanced rules add unique strategies to each leader that reflect their unique strengths and cunning tricks. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60–90 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Corey Konieczka

Artists

2
David Ardila Matijos Gebreselassie

Publishers

1
Unexpected Games

Linked items

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