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2491 Planetship box art

2491 Planetship

Players

2-5

Time

45-90

Age

14+

Weight

2.75

Rating

6.72

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game 2491 planetship has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

The game 2491 planetship has a high replayability score, offering a great degree of variability, strategic depth, and scalability. The presence of expansions adds to its replay value, and the player interaction score ensures an engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for 2491 Planetship is 7 out of 10, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Based on City of Spies: Estoril 1942, 2491 Planetship reimplements the mechanisms from a city of spies to a new fictional universe filled with rich lore and characters. In this game, each player captains a "planetship" — a world-sized spacecraft that wonders through the galaxy — and you've received a distress signal from the Mothership Alpha, the first and largest planetship of all! Quickly making their way to the signal's co-ordinates, players are confronted with the horrible vision of a now-crumbling planetship on the brink of exploding. This is where the game begins. Each player must send out their finest team of characters to land on various locations of the Mothership Alpha in order to rescue its most valuable crew. Location boards are randomly selected to be used in each round. Control of these will be fought over in each of the four rounds of the game. Players begin the game with the same hand of characters (tiles) and take turns placing these tiles in the open spaces of the various locations on the board. At the end of each round, players check each location to see which player gains the reward for that location. At the end of the fourth round, players total the points of their characters, plus any special game objectives they have completed. Whoever has the most points wins. —description from designer

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Credits

Designers

1
Antonio Sousa Lara

Artists

1
Manuel Morgado

Publishers

1
MEBO Games

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