Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2
Time
?-?
Age
10+
Weight
1.35
Rating
6.00
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
22 pommes has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. It offers a fresh experience each time it is played and allows players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.
22 Pommes has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, 22 Pommes strikes a good balance between luck and strategy.
The two players must collect exactly 11 green apples and as many red apples to win. In order to do so they will move the gatherer who will then be able to collect markers representing 1 to 5 apples. The 24 apples markers and the gatherer are organized in a 5x5 square. On his turn, a player can take an apple marker on the same line or column as the gatherer. He then move the gatherer on the freed space. The game ends when a player managed to collect the right number of apples or when he forces his opponent to collect more than 11 apples.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.