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1998 Iss box art
2022 Ranked #4,806

1998 Iss

A space-station strategy game where players train astronauts, prepare modules, load materials, and perform experiments for points. Earth actions set up ISS work, so efficient preparation determines who can exploit microgravity research best.

Strategy Games Space Exploration Territory Building Contracts Modular Board

Players

1-4

Play time

60-90 min

Age

12+

Complexity

2.88/5

Rating

7.35

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In 1998 the US module Unity joined the Russian module Zayra at an altitude of 400 km. This was the inception of the International Space Station.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In 1998 the US module Unity joined the Russian module Zayra at an altitude of 400 km. This was the inception of the International Space Station. 1998 ISS is played in rounds where the players select between 4 Earth actions: Astronauts training, to send new astronauts to the Space Station. Materials loading, that will be used to perform experiments. Modules preparation. Players contributing more to send new modules will gain extra actions. Experiments planification, to get new experiment cards. and 4 ISS actions: Move material outside, and use it to make your experiments Perform experiments, they will give you most of the points in the game Long stay in the ISS, so your astronauts stay longer in the ISS and you win victory points by researching with the effects of the microgravity in humans. Install new modules, that will give you extra points and they can be used to perform experiments. In other words, Earth actions will prepare you to make the ISS actions that will grant you victory points. The game is over when 5 American or 5 Russian rockets are launched and the player with the most victory points will be the winner. -description from publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
60–90 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

2
Gerard Ascensi Ferran Renalias

Artists

1
Pedro Soto

Publishers

1
Looping Games

Linked items

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