ABG All Board Games
1998 Iss box art

1998 Iss

Players

1-4

Time

60-90

Age

12+

Weight

2.88

Rating

7.35

Fit

Teach 2.6

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game 1998 iss has a high replayability score, offering a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value. While it may not be the easiest game to learn, it offers a rewarding experience for those willing to invest the time.

Luck profile

The final luck score for 1998 iss is 5.33, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements such as dice rolls or card draws, but players also have substantial ability to mitigate randomness through strategic decisions and planning.

Overview

In 1998 the US module Unity joined the Russian module Zayra at an altitude of 400 km. This was the inception of the International Space Station. 1998 ISS is played in rounds where the players select between 4 Earth actions: Astronauts training, to send new astronauts to the Space Station. Materials loading, that will be used to perform experiments. Modules preparation. Players contributing more to send new modules will gain extra actions. Experiments planification, to get new experiment cards. and 4 ISS actions: Move material outside, and use it to make your experiments Perform experiments, they will give you most of the points in the game Long stay in the ISS, so your astronauts stay longer in the ISS and you win victory points by researching with the effects of the microgravity in humans. Install new modules, that will give you extra points and they can be used to perform experiments. In other words, Earth actions will prepare you to make the ISS actions that will grant you victory points. The game is over when 5 American or 5 Russian rockets are launched and the player with the most victory points will be the winner. -description from publisher

Editions

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Credits

Designers

2
Gerard Ascensi Ferran Renalias

Artists

1
Pedro Soto

Publishers

1
Looping Games

Linked items

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