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1969 box art
2012 Ranked #7,256

1969

A push-your-luck space-race game in which national programs hire scientists, research technology, and attempt lunar missions. Dice tests reward preparation, while spies and cards can disrupt rivals’ progress.

Strategy Games Economic Industry / Manufacturing Dice Rolling

Players

2-5

Play time

Not listed

Age

10+

Complexity

2.32/5

Rating

6.29

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

1969 is a push-your-luck style game in which players take the role of the leader of a particular nation's space program attempting the first successful lunar landing mission.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

1969 is a push-your-luck style game in which players take the role of the leader of a particular nation's space program attempting the first successful lunar landing mission. Each turn, the players use their income to hire scientists to research technology to improve their chances of success, hire spies to slow other players down, purchase cards to influence their missions and their competitors, or attempt easier, preparatory missions. Players gain victory points for performing well on prep missions, attracting famous scientists to their cause and, of course, how far they got on the Moon landing mission. The core of the game are the mission tests, which consist of rolling five dice. Dice have success, neutral, and failure results, which add respectively to your success rating, do nothing, or subtract from it. The total of your successes will determine the points you earn from the mission and whether you'll get a bonus on the final lunar mission or not. Die rolls can be affected by technology and your success can be influenced by having scientists research relevant tech and by cards played by any player. 1969 combines simple dice mechanics with elements of resource management and even some light engine building to make an interesting lightweight experience. There are some mechanics of player interference (meaning players can disrupt each other's progress), but these elements can be avoided if desired.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
90 min
Age
10+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

4
Aureliano Buonfino Andrea Crespi Lorenzo Silva Lorenzo Tucci Sorrentino

Artists

1
Giulia Ghigini

Publishers

3
Coffee Haus Games Cranio Creations Heidelberger Spieleverlag

Linked items

No published linked games yet.