Table feel
Moderate level of direct confrontation and strategic depth, with high interaction frequency but low emphasis on cooperation.
In 18Lilliput, players try to build up the best railroad network by using action cards to get richer than the other players. Every player starts with a railroad corporation and a character that gives them a special ability during the game. The game is limited to eight rounds of p...
Players
1-4
Time
60-90
Age
10+
Weight
3.32
Rating
7.09
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high interaction frequency but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with high interaction frequency but low emphasis on cooperation.
18lilliput offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The game provides deep strategic possibilities and encourages players to improve their tactics over time. It scales well with different numbers of players and offers a consistent and engaging experience. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, 18lilliput has a strong replayability score of 8.15.
18lilliput has a moderate influence of luck. While random elements do have an impact on the game outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies more on player decisions and strategy rather than solely on luck. Overall, 18lilliput strikes a good balance between luck and strategy.
Overview
In 18Lilliput, players try to build up the best railroad network by using action cards to get richer than the other players. Every player starts with a railroad corporation and a character that gives them a special ability during the game. The game is limited to eight rounds of play, and every round, each player may select two action cards from a common pool to undertake activities on behalf of their railroads. These actions include laying new track, upgrading track, buying trains, buying new shares or opening a new company, or simply getting money into one's personal cash or into a company's treasury. After the action selection phase, each company runs its trains and earns money, which can be withheld for future investments (trains, track, railheads) or paid out to the shareholders. This decision will influence the share price value of the company in question. At the end of the game, players sum their cash on hand with the value of their shares, and whoever has the biggest total wins. 18xx players will find a lot of used and tried mechanisms, as well as many new elements, mingled into a quick and exciting card game. —description from the designer
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