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18scan box art

18scan

Players

2-4

Time

?-?

Age

12+

Weight

3.65

Rating

7.33

Fit

Teach 2.1

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.3

More strategic control

Table feel

Moderate interaction with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus in the game.

Replay value

The game 18scan has a high replayability score due to its high variability gameboard, the availability of expansions, deep strategic depth, and good scalability. The player interaction score is average, and the game is moderately easy to learn.

Luck profile

18scan has a low influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

18xx meets Scandinavia -- Railroads on Skis Intro from the manual: "18Scan is an '18xx' game set in the Scandinavian peninsula of Northern Europe. It includes most of Norway, Sweden, Denmark, and Finland. 18Scan is a small game, in the style of Mark Derrick’s 'one-state' games 18GA and 18AL, and is intended as a change from the more robust 18xx games often played." From the Designer Notes: "This is my second attempt at a 'small, short' 18xx game: the first, 18VA, has matured -- alas! -- into a solid, medium-length performer, but has become quite unsuited for a quick 'fill-in-the-cracks' session. I am hoping that 18Scan will not only prove to be a better short game, but will be sufficiently straightforward that it can also be used as an introduction to the 18xx system. In 18Scan, I hope to bring to the table a simple game, yet with some strategic options, and a forgiving game -- unlike, say, 1830: Railways & Robber Barons. At the same time, 18Scan has a number of subsystems (Minor Companies, a merger railroad, Destinations, various categories of trains) that provide a panoply of the wide variety within the 18xx gaming space."

Editions

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Commerce

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Credits

Designers

1
David G. D. Hecht

Publishers

3
(Web published) Deep Thought Games, LLC Golden Spike Games

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