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18eu box art
2001 Ranked #3,820

18eu

This railway economic game has players develop Europe from the 1830s to 1930s. Familiar 18xx systems frame a century of railroading.

Strategy Games Economic Negotiation Auction/Bidding Stock Holding

Players

2-6

Play time

Not listed

Age

14+

Complexity

4.22/5

Rating

7.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

18EU is an 18xx title which depicts a century of European railroading from the 1830s to the 1930s. It shares much in common with other 18xx titles, but also includes 15 minor companies.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

18EU is an 18xx title which depicts a century of European railroading from the 1830s to the 1930s. It shares much in common with other 18xx titles, but also includes 15 minor companies. They are auctioned before the game starts, then pay 50/50 dividend (Minor/Owner) and finally merge to form corporations. Another special element are bonuses for completing long runs between off-map areas, that can affect huge incomes in the end game. The map stretches from France to Austria and Poland, and from northern Germany to middle Italy and features the Alps as mountains (higher tile laying costs). The game is played in sets of two operating rounds, where the railroads are built, followed by one stock round, where shares are bought and sold. The general idea of all 18xx titles is holding shares of railway companies, building railroads by laying hex-tiles, running trains and generating income paid out as dividend. The special thing (and difference to other games) is the difference between the players´ private money and the money in the companies´ treasuries. In the end the player, who managed to acquire the biggest private fortune, wins the game!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–5
Play time
300 min
Age
14+
Complexity
4.2/5
Credits and catalog connections

Credits

Designers

1
David G. D. Hecht

Publishers

3
(Web published) Deep Thought Games, LLC Golden Spike Games

Linked items

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