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1850: The Midwest box art

1850: The Midwest

Players

2-6

Time

?-?

Age

14+

Weight

3.54

Rating

7.44

Fit

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

1850: the midwest has a high replayability score due to its variability in gameboard, expansions available, strategic depth, scalability, and player interaction. While it may take some time to learn, the depth and variety of gameplay make it worth revisiting.

Luck profile

The final luck score for 1850: the midwest is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

1850 is set in the Midwestern United States to the west of Chicago. It is another in the series of 18xx games originated by Francis Tresham, and is most closely related to 1870: Railroading Across the Trans Mississippi from 1870, also by the same author. Companies involved in the game include CB&Q, CMStP&P, CRI&P, GN, MKT ("Katy"), MP, NP, Soo Line, and UP.

Editions

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Commerce

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Credits

Designers

1
Bill Dixon

Publishers

2
Deep Thought Games, LLC Golden Spike Games

Linked items

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