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18gl box art

18gl

Players

2-6

Time

?-?

Age

14+

Weight

4.21

Rating

7.27

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 4.3

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

The game 18gl has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The game 18gl has a low influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

18GL is an 18xx game set in the US Great Lakes area. It shares many features with David G.D. Hecht's 1826: Railroading in France and Belgium from 1826, differing in that it does not have destinations (and thus no 5-share corporations), only one merger corporation, and diesels instead of TGVs. Unique features include a varied mix of private companies (with a small amount of random setup) and ferry lines, with a mix of other features drawn from numerous games in the series.

Editions

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Credits

Designers

1
Gary Mroczka

Publishers

2
Deep Thought Games, LLC Golden Spike Games

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