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1761: From Canal To Rail box art
2011 Ranked #13,543

1761: From Canal To Rail

Economic railway game has players invest in canal and rail companies, build track, and grow wealth through operations. Canals fade as railways take over, forcing shareholders to adapt to a changing transport economy.

Economic Trains Stock Holding Network and Route Building

Players

3-6

Play time

Not listed

Age

12+

Complexity

4/5

Rating

7.03

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

1761 is a game in the 18xx genre set in England, but the early game is about canals. Only later do the players start operating railways.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

1761 is a game in the 18xx genre set in England, but the early game is about canals. Only later do the players start operating railways. The main differences from other titles are associated with how the canal companies fade away as the rail companies come to dominate. The game begins in the Canal Age. In stock rounds, players auction the Private Companies and the Minor Companies. In operating rounds, the Privates pay a fixed income and the Minors lay track, earn revenues, and buy boats. In due course, the game enters the Railway Age. In stock rounds, players may buy shares in Public Companies (which start as 5-share). In operating rounds, Publics lay track, place station markers, earn revenues, and buy trains. If they have reached their destination, they may grow into a 10-share company. Minors become fixed-income like Privates, and may be acquired by Publics. The game ends when a Public share price exceeds a certain value. The player with the highest worth (cash + shares) wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
1–5
Play time
300 min
Age
12+
Complexity
4.0/5
Credits and catalog connections

Credits

Designers

1
Ian D. Wilson

Publishers

2
(Web published) All-Aboard Games

Linked items

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