Table feel
Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.
[English] Europe, 1702. The death of king Charles II of Habsburg left the throne vacant and started a war all over Europe to settle the matter of the Spanish Succession. The Archduke Charles III of Austria, the Habsburg heir, was discarded by the last will of Charles II, signed a...
Players
2-5
Time
?-?
Age
12+
Weight
2.82
Rating
6.87
Should this hit the table?
Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.
The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.
The final luck score for 1714: The Case of the Catalans is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
[English] Europe, 1702. The death of king Charles II of Habsburg left the throne vacant and started a war all over Europe to settle the matter of the Spanish Succession. The Archduke Charles III of Austria, the Habsburg heir, was discarded by the last will of Charles II, signed almost on his deathbed, in favor of Phillip of Anjou, Louis XIV’s grandson, the Bourbon heir. The Grand Alliance has been formed, by the Treaty of Den Haag, by Great Britain, the Dutch Republic, Austria, Portugal and Savoy to preserve Europe’s balance of power and reclaim the throne for the Archduke Charles. The players, representing the powers of the Grand Alliance, will fight the Bourbon forces composed by French, Castilian and Bavarian troops. Their goal, defined by a hidden agenda, is to obtain the best commercial and territorial concessions, and conquer the Bourbon territories. But this is no cooperative game: the winning player will need strategy and negotiation skills to achieve the best deals with the enemy and thus be the country with the most benefits thanks to the Peace of Utrecht. In previous turn reverse order, each player decides how to play one of the seeded cards for the current turn. The players may pay from their resources to use the card’s text or may prefer to “sell” the card to execute one action. Each action is available only once for each turn and the players cannot execute the same action in two consecutive turns. The available actions are Recruit troops, Move them across the map or Attack the enemy in adjacent areas. Other choices include obtaining Resources or paying attention to their own countries Public Opinion (a.k.a. Will to Fight), for this will decide the order in which the new Concessions will be dealed. The card deck, composed by the most relevant battles, events and characters throughout the war, includes the exploits of the Bourbon armies to counter the player’s actions. [Català] Europa, 1702. La mort del rei Carles II d’Habsburg ha deixat el tron desocupat i ha provocat una guerra per tot Europa per arranjar la qüestió de la successió espanyola. L’arxiduc Carles III d’Àustria, l’hereu de la casa Habsburg, ha estat descartat pel testament de Carles II, signat gairebé al seu llit de mort i que afavoreix Felip d’Anjou, nét de Lluís XIV, l’hereu de la casa Borbó. S’ha format la Gran Aliança, pel Tractat de la Haia signat per la Gran Bretanya, les Províncies Unides dels Països Baixos, Àustria, Portugal i Savoia per mantenir l’equilibri de poder a Europa i reclamar el tron per a l’arxiduc Carles. Els jugadors representen els poders de la Gran Aliança i lluiten contra les forces borbòniques compostes per tropes franceses, castellanes i bavareses. El seu propòsit, definit per uns objectius secrets, és aconseguir les millors concessions territorials i comercials, i conquerir els territoris borbònics. Però no es tracta d’un joc cooperatiu: al guanyador li caldrà estratègia i negociació per assolir els millors tractes amb l’enemic i ser el país més beneficiat per la Pau d’Utrecht. En l’ordre invers del torn anterior, cada jugador decideix com vol jugar una de les cartes que formen el torn actual. Els jugadors poden pagar amb els seus recursos per activar l’esdeveniment de la carta o poden «vendre» la carta per fer una acció. Cada acció està disponible un sol cop per torn i els jugadors no poden fer la mateixa acció en dos torns consecutius. Les accions permeten als jugadors reclutar tropes, moure-les pel mapa, atacar l’enemic situat en hexàgons adjacents, obtenir més recursos o millorar l’opinió pública del seu país. Una bona opinió pública és clau a l’hora de triar les millors concessions abans que ho facin els altres jugadors. La pila de cartes inclou les batalles, esdeveniments i personatges més rellevants de tota la guerra, a més de les victòries borbòniques que contrarestaran les accions dels jugadors.
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