Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The legendary distance and one of the most famous track and field races is the 1,500 meters. In this game, you're one of the eight runners in a 1500 m race.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Movement Points
Spend a movement allowance across spaces with different costs.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
The legendary distance and one of the most famous track and field races is the 1,500 meters. In this game, you're one of the eight runners in a 1500 m race. 1500 m has a luck-free movement system and uses Euro mechanics: bidding and management. Players always choose in every round how much they advance, but you have to manage your 100 mental strength points over the whole of the race. Each round has three phases: Card phase: Each player chooses a movement card and there is a simultaneous bid (using mental strength points) for winning an advantage action. Pace phase: Each player can keep, increase, or decrease their current pace (spending mental strength points). Extra mental strength points cost phase: Runners spend extra mental stength points because of wear and according to their positions. Using your strategy correctly and knowing when to take risks, you can become the next 1500m champion. The game includes rules for dummy runners as well as rules for a shorter 800-meter race.