Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation.
The legendary distance and one of the most famous track and field races is the 1,500 meters. In this game, you're one of the eight runners in a 1500 m race. 1500 m has a luck-free movement system and uses Euro mechanics: bidding and management. Players always choose in every roun...
Players
3-8
Time
40-80
Age
12+
Weight
2.27
Rating
6.97
Should this hit the table?
Moderate level of interaction with a good balance between direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct and strategic confrontation.
The game 1500 m has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and coming back for more.
The final luck score for 1500 m is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
The legendary distance and one of the most famous track and field races is the 1,500 meters. In this game, you're one of the eight runners in a 1500 m race. 1500 m has a luck-free movement system and uses Euro mechanics: bidding and management. Players always choose in every round how much they advance, but you have to manage your 100 mental strength points over the whole of the race. Each round has three phases: Card phase: Each player chooses a movement card and there is a simultaneous bid (using mental strength points) for winning an advantage action. Pace phase: Each player can keep, increase, or decrease their current pace (spending mental strength points). Extra mental strength points cost phase: Runners spend extra mental stength points because of wear and according to their positions. Using your strategy correctly and knowing when to take risks, you can become the next 1500m champion. The game includes rules for dummy runners as well as rules for a shorter 800-meter race.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.