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1212 Las Navas De Tolosa box art
2022 Ranked #9,910

1212 Las Navas De Tolosa

A medieval tactical wargame has Christian and Almohad commanders maneuver troops and battle for victory at Las Navas de Tolosa. Simultaneously revealed cards determine initiative, making card choices central to every action-point exchange.

Wargames Arabian Card Game Action Points Turn Order: Auction

Players

2

Play time

Not listed

Age

12+

Complexity

1.57/5

Rating

7.51

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

1212: Navas de Tolosa is a small tactical wargame for 2 players that allows you to revive this famous medieval battle of the Reconquista where two very different ways of understanding war face each other: the Christian one represented by the kingdoms of Castile, Aragon and Navarre, and the Muslim one represented by the Almohad Empire. Through action points, players move their troops across the battlefield and fight fiercely to death, but only if they learn to play their cards wisely they will be able to claim victory.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

1212: Navas de Tolosa is a small tactical wargame for 2 players that allows you to revive this famous medieval battle of the Reconquista where two very different ways of understanding war face each other: the Christian one represented by the kingdoms of Castile, Aragon and Navarre, and the Muslim one represented by the Almohad Empire. Through action points, players move their troops across the battlefield and fight fiercely to death, but only if they learn to play their cards wisely they will be able to claim victory. Each player plays one card face down. The two cards are revealed simultaneously. The player with the highest number wins the initiative. Starting with the player who has won the initiative, players take turns playing their cards as action points. Victory conditions: the Black Guard troop is eliminated (Christian); 8 or fewer troops on the battlefield and no Cristian in the Muslim zone (Muslim); double or more troops than the rival (Both players).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
45 min
Age
12+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Pablo Sanz

Artists

1
Pablo Sanz

Publishers

3
(Web published) Banana Games Draco Ideas

Linked items

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