Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
1-3
Time
?-?
Age
7+
Weight
1.17
Rating
5.97
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game offers a high level of variability, strategic depth, and scalability, making it highly replayable. The presence of expansions and moderate easiness to learn further enhance its replay value.
The final luck score for 101: le match is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
A small game of picking tiles. You will have to do a 5x5 board with number from 1 to 10 in 5 colors. But before pickup you only see the back of the tile, who only shows to you, a choice between 2 colors, and 5 numbers. The more the game advance, the more the guessing is easy. In each line and column, you will be compared to opponent at the the end of the game, scoring combinations are like in poker. But only the better of both will score the line/column! The game ends when all tiles are all used. The winner is the player with the best score.
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.