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Zombie Tower 3d box art

Zombie Tower 3d

Players

3-4

Time

45-60

Age

10+

Weight

1.75

Rating

6.63

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Zombie Tower 3D offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and scalability of the game further enhance its replay value. While the easiness to learn score is relatively low, it still offers a decent balance between accessibility and depth. Overall, Zombie Tower 3D has a strong replayability score of 7.85.

Luck profile

Zombie Tower 3D has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, luck plays a significant role, but player strategy and decisions also have a substantial influence on the game outcome.

Overview

The year is 20XX, a mysterious object fell from outer space. Not long after, zombie outbursts have been reported all around the world!! In Zombie Tower 3D, you will play as a one of the characters trapped inside a building crawling with zombies. Working with your teammates, you must try to evacuate the building before it collapses. But beware! Zombies will appear out of nowhere every so often, craving for your flesh. There are also other desperate survivors in the building, waiting to be rescued. You must search the building for various tools to fight off the zombies, save survivors, and evacuate from the building! Zombie Tower features a revolutionary 3D stand-up board. During the game, you may only look at your own play space, so you will have to actively communicate with your teammates about your situation to call for help or offer rescue. Items are also passed through small slits between the walls, and not directly to other players. After fulfilling the escape conditions, each player will get victory points depending on the number of survivors saved and completion of their minor objective cards, and the true winner will be determined.

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Credits

Designers

2
Ryo Kawakami ?? ?? (Kaya Miyano)

Artists

2
Mana Okada Riyo

Publishers

2
cosaic Group SNE

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