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Zombie Life box art

Zombie Life

Players

3-6

Time

?-?

Age

7+

Weight

1

Rating

6.73

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Zombie Life has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

Zombie Life has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Collect as many different zombies as you can to earn points without starting a riot. The zombies are among us, and we're gonna have to deal with them. Welcome them into your home or hunt them down in the horde. Be careful, if you make a pair of zombies in your home or in the horde, it's a riot! and you lose the round. Thanks to the distribution of card values, take risks intelligently. Lure the zombies in or chase them out if you're likely to have pairs. When everyone has passed their turn or started a riot, it's count time!

Editions

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Credits

Designers

2
James Ernest Paul Peterson

Artists

1
Paul Mafayon

Publishers

1
Origames

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